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Sentiment · FY2026 Q4
| Analyst | Firm | Questions | ChallengePercentage of questions scored as challenging — where the analyst pushed back, pressed for specifics, or questioned management's assumptions. |
|---|---|---|---|
| Andy Marok | Raymond James | 12 | 0% |
| Eric Handler | ROTH Capital Partners | 12 | 0% |
| Chris Schoell | UBS | 12 | 0% |
| Mike Hickey | Benchmark | 10 | 0% |
| Clay Griffin | MoffettNathanson | 8 | 0% |
| Colin Sebastian | Robert W. Baird | 7 | 0% |
| Doug Creutz | TD Cowen | 7 | 0% |
| Ed Alter | Jefferies | 6 | 0% |
| Martin Yang | Oppenheimer | 6 | 0% |
| Eric Sheridan | Goldman Sachs | 5 | 0% |
| Firm | Analysts | Questions | ChallengePercentage of questions scored as challenging — where the analyst pushed back, pressed for specifics, or questioned management's assumptions. |
|---|---|---|---|
| ROTH Capital Partners | 1 | 12 | 0% |
| Raymond James | 1 | 12 | 0% |
| UBS | 1 | 12 | 0% |
| Benchmark | 1 |
| 10 |
| 0% |
| Jefferies | 2 | 10 | 0% |
| MoffettNathanson | 1 | 8 | 0% |
| Robert W. Baird | 1 | 7 | 0% |
| TD Cowen | 1 | 7 | 0% |
Take-Two closed FY2026 with Q4 net bookings of $1.58 billion, beating the high end of guidance, as the GTA series, NBA $2K, and Zynga mobile all exceeded expectations. GAAP revenue grew 6% to $1.68 billion with management-basis operating expenses declining 2%, demonstrating improving cost leverage. The company introduced FY2027 guidance of $8.0-8.2 billion in net bookings (~20% growth), anchored by the November 19 launch of Grand Theft Auto VI and expectations for over $1 billion in operating cash flow. While NBA $2K's Q4 recurrent consumer spending growth of 10% moderated from extreme Q2/Q3 levels, the franchise delivered a record full year with RCS up over 30%.
Demand | Competitive Dynamics | Product Launch | Innovation & R&D | Revenue Growth | Pricing | Margin | Capital Allocation | |
|---|---|---|---|---|---|---|---|---|
| 2025Q2 | 7 | 5 | 4 | 4 | 4 | 5 | 3 | |
| 2025Q3 | 5 | 6 | 6 | 4 | 3 | 1 | 3 | 2 |
| 2025Q4 | 3 | 4 | 2 | 2 | 3 | 1 | 3 | 2 |
| 2026Q1 | 2 | 5 | 1 | 1 | 2 | 3 | 1 | 1 |
| 2026Q2 | 4 | 3 | 4 | 4 | 2 | 1 | 2 | 2 |
| 2026Q3 | 5 | 4 | 3 | 4 | 3 | 3 | 2 | 2 |
| 2026Q4 | 10 | 7 | 5 | 3 | 2 | 3 | 3 | 1 |
| '25Q2 | '25Q3 | '25Q4 | '26Q1 | '26Q2 | '26Q3 | '26Q4 | |
|---|---|---|---|---|---|---|---|
| Demand | 7 | 5 | 3 | 2 | 4 | 5 | 10 |
| Competitive Dynamics | 5 | 6 | 4 | 5 | 3 | 4 | 7 |
| Product Launch | 4 | 6 | 2 | 1 | 4 | 3 | 5 |
| Innovation & R&D | 4 | 4 | 2 | 1 | 4 | 4 | 3 |
| Revenue Growth | 4 | 3 | 3 | 2 | 2 | 3 | 2 |
| Pricing | 5 | 1 | 1 | 3 | 1 | 3 | 3 |
| Margin | 3 | 3 | 1 | 2 | 2 | 3 | |
| Capital Allocation | 3 | 2 | 2 | 1 | 2 | 2 | 1 |
| Company | Score | Trend | Rev YoY |
|---|---|---|---|
TTWO Take-Two Interactive | 7 | +6.2% | |
| EA Electronic Arts | 8 | +11.1% |