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would it be possible at all to give us a sense of how much of Q1 outperformance was driven by Ninja Turtles
maybe this is a bigger picture question on Magic Arena. I think Arena is sub 10%, 15% of the business today
I was wondering if you could talk a little bit about overall top-line growth puts and takes and specifically what will result in the lower end of that range and what needs to happen for upper end o...
could you maybe talk about the pipeline of IP that you are looking at that you think sort of lend itself well into digital gaming and what those opportunities could mean for Hasbro for 2026 and 2027.
There is a bit of concern how you lap that next year.
What do you think is driving this acceleration in retail POS for you and for the industry?
would you say that leaves room for a nice upside for the full year? How would you sort of calibrate that guidance given that there was already upside to the original guide
Is there anything that has changed in your thinking in terms of growth profile and opportunity today versus a year ago or even 6 months ago
have you done any price elasticity of demand work to basically say, you know, x percent of growth in pricing is x percent impact on demand.
is it fair to assume that those mitigating efforts will include bringing China exposure for consumer products below substantially below the 50% mark.
your gross debt-to-EBITDA target of 2.5 times could imply something like $1.3 billion of EBITDA by next year. And if I were doing the math around D&A right
would you say this new strategy is more of a recap of where you've been headed, which is more of a kind of a gaming company that makes some toys versus toys and games company before?