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Analyst

Clark Lampen

BTIG · covers Technology, Consumer Cyclical

Period: Reporting periods mapped to calendar 2024 Q4 – 2026 Q2 (7 quarters).

Questions
29on tracked calls
Challenge rate
10%3 of 29 questions
Companies
4questioned at least once
Reporting periods
7with questions

These figures cover the whole profile: every tracked question, all reporting periods.

How to read these numbers

Challenge rate is the share of questions that pushed back, pressed for specifics or questioned management’s assumptions. It describes how questions were asked on the calls tracked here; it does not measure whether any view turned out to be right.

Rounding. Rates are rounded to whole percentages, so a small share can show as 0% even when some questions were challenging. The count beside each rate is exact; “none of N questions” means no question was challenging.

No questions recorded. “—” means there is nothing to calculate: no questions were recorded for that period on the calls tracked here. It does not mean there was no activity.

Fewer than 3 questions. A company-level rate is withheld when fewer than 3 questions were recorded for that company; the questions are still counted everywhere else.

Small samples. Profiles with fewer than 10 questions are marked Limited sample.

Reporting periods. Questions are grouped by the calendar quarter each company’s fiscal reporting period maps to, not by the date of the call. Periods without a calendar mapping are listed separately under their fiscal label.

Questions asked

Grouped by company, most questions first. Open a company to read its questions, newest reporting period first.

Showing 29 of 29 questions from 4 companies

APPApplovin Corp13 questions · 7 reporting periods · 1 of 13 challenging
APP company page →

Calendar 2026 Q2

Is there anything that you can do, I guess, on that sort of second layer in terms of data collection

Innovation & R&DDemandTranscript · FY2026 Q2 →
Show response

Adam said lead gen remains in testing with nothing new to report; on data, onboarding more substantial mid-market customers that share data is the compounding lever. Partial.

Calendar 2026 Q1

Is it possible to give us like a relative comparison or some relative framing of how monetization post those changes

ChallengingCompetitive DynamicsDemandTranscript · FY2026 Q1 →
Show response

Adam confirmed zero cannibalization between gaming and consumer. Waste impression utilization, cross-vertical data benefits, and expanded supply all act as offsets.

we're seeing a faster pace of directed model improvements of late. Is that -- one, is that right?

Cloud & AIInnovation & R&DTranscript · FY2026 Q1 →
Show response

Adam confirmed faster improvement pace driven by team learning curves and broader AI research advances. No reason to expect slowdown.

Calendar 2025 Q4

Could you talk about the way that, that product -- I know you give sort of specifics around your non-gaming business versus the gaming one

Product LaunchDemandTranscript · FY2025 Q4 →
Show response

Adam said prospecting product lets advertisers upload purchase history so model targets new customers. Quick adoption with immediate results; addresses key advertiser request to distinguish new vs retargeted customers.

Is that something that really needs to be replicated in this segment of the market for probabilistic bidding to really drive signal

Competitive DynamicsDemandTranscript · FY2025 Q4 →
Show response

Adam said APP's model bids thousands of dollars CPM on high-value users, built on years of closed-loop gaming data. Budgets already locked in on APP making displacement extremely difficult for new entrants.

Calendar 2025 Q3

How far away are you or sort of at what sort of rate are we making progress to sort of getting one of those tools live?

Innovation & R&DCloud & AITranscript · FY2025 Q3 →
Show response

Adam said generative AI creative testing weeks-to-months away using Sora 2 and Veo 3; not gating factor for general availability launch.

I'm curious how you think about balancing growth, chasing sort of new pockets of potential supply and building up demand to go after that with displacement for your core gaming customer

Competitive DynamicsDemandTranscript · FY2025 Q3 →
Show response

Adam explained current 1% conversion rate means 80-90% of impressions are wasted on gaming ads; more advertiser density will improve targeting for all categories.

Calendar 2025 Q2

is there any significant difference, I guess, if we think about the customers that are coming on from a size or product vertical standpoint

DemandProduct LaunchTranscript · FY2025 Q2 →
Show response

Adam said GMV threshold raised to $100M+ this quarter but goal is eventually any small business of any type can market on the platform.

is there a way to sort of expand MAX sort of logically outside of the gaming ecosystem?

Revenue GrowthCompetitive DynamicsTranscript · FY2025 Q2 →
Show response

Adam said non-gaming supply expansion is not years away; once broad demand is established, they'll pursue social, music, news, sports, and web inventory.

Calendar 2025 Q1

Does the guidance for the second quarter include any of the upside or recognition from legacy studio spend?

Show response

Matt confirmed Q2 guidance excludes premium from divested studios; Tripledot deal expected to close late in the quarter.

did that include some benefit from step function rather than sort of reinforcement learning-type improvements

Cloud & AIRevenue GrowthTranscript · FY2025 Q1 →
Show response

Adam confirmed multiple growth drivers: incremental model wins, self-learning, and full-quarter ecommerce contribution; gaming was over 50% of growth.

Calendar 2024 Q4

you're seeing early benefits for a range of different brands in a variety of verticals beyond just sort of DTC marketers

Product LaunchDemandTranscript · FY2024 Q4 →
Show response

Adam confirmed platform works across all categories, not just DTC, giving confidence in broad advertiser addressability.

what happened last time around that proved to be a little bit different relative to that initial thesis, and now maybe what's changed lately

Product LaunchCompetitive DynamicsTranscript · FY2024 Q4 →
Show response

Adam explained gaming ads on TV weren't compelling; non-gaming ecommerce ads on CTV could be transformative but acknowledged attribution challenges.

DKNGDraftKings Inc.7 questions · 7 reporting periods · 0 of 7 challenging
DKNG company page →

Calendar 2026 Q2

Should we assume that the majority of the onboarding volume from here forward is going to be running through the exchange?

Product LaunchMarginTranscript · FY2026 Q2 →
Show response

Robins said DKeX phases in behind customer experience, a multi-year unit-economics tailwind like Sportsbook, with a stable industry fee structure.

Calendar 2026 Q1

I wanted to go back to the topic of core profitability. I think you mentioned at the top of the call

MarginCapital AllocationTranscript · FY2026 Q1 →
Show response

Robins said core marketing has room to fall but is more likely deployed into Predictions, with core spend declining as Predictions ramps.

Calendar 2025 Q4

as we think about the core Sportsbook market, have you seen any uptick in intensity from smaller-scale operators?

Competitive DynamicsMarginTranscript · FY2025 Q4 →
Show response

Robins said no surge in promo activity in years, and the conservative guide has cushion; Ellingson said marketing spend has flexibility to lean in.

Calendar 2025 Q3

just get a little bit more sort of specificity around the significance comment in the letter.

Competitive DynamicsProduct LaunchTranscript · FY2025 Q3 →
Show response

Robins argued DraftKings' data, scale, brand and media assets make it hard to beat in predictions, as with prior competitive entrants.

Calendar 2025 Q2

are we at a point where maybe that could start to have a more discernible benefit on the top line as opposed to just sort of expense optimization.

Innovation & R&DRevenue GrowthTranscript · FY2025 Q2 →
Show response

Robins said AI focus is mostly expense-side today but sees select top-line initiatives (e.g., trading) over the next 6-12 months, not yet in guidance.

Calendar 2025 Q1

this quarter I think you guys saw a 300 basis point mix shift towards parlay, is that largely a function of new cohorts

MarginProduct LaunchTranscript · FY2025 Q1 →
Show response

Robins said both new and existing cohorts are shifting to parlays, and promo-seeded parlay adoption is proving sticky.

Calendar 2024 Q4

I'm curious if you could give us a little bit more color around the assumption for 2025, and what's embedded from a mix shift standpoint?

MarginProduct LaunchTranscript · FY2024 Q4 →
Show response

Robins said structural hold has run better than expectation, driven by parlay mix gains in NFL and NBA and improved merchandising.

UUnity Software Inc.6 questions · 6 reporting periods · 1 of 6 challenging
U company page →

Calendar 2026 Q2

Vector growth, 23% in the quarter, you're guiding 20% in the forward quarter.

Cloud & AIRevenue GrowthTranscript · FY2026 Q2 →
Show response

Management confirmed product velocity, data and model improvements drive gains; direct.

Calendar 2026 Q1

You talked about the rundown of M&A amortization. Is it possible to give us a feel for how big that is?

MarginGuidance ReliabilityTranscript · FY2026 Q1 →
Show response

Management gave a detailed amortization schedule declining to sub-$25 million in 2027; direct.

Calendar 2025 Q4

is there potential in a world where you have a much larger potential customer base

PricingCompetitive DynamicsTranscript · FY2025 Q4 →
Show response

Management said accessibility opens monetization of the ~90% freemium base; direct.

Calendar 2025 Q3

provide some perspective on the way that products like Vector and what some of your peers have released are really impacting the market

DemandCompetitive DynamicsTranscript · FY2025 Q3 →
Show response

Management framed a competitive but growing market where AI-driven discovery is critical; direct.

Calendar 2025 Q1

I'm just curious in Q1, did you see any pressure on ironSource or Tapjoy or any of the legacy products?

ChallengingCompetitive DynamicsRevenue GrowthTranscript · FY2025 Q1 →
Show response

Management acknowledged some internal share movement while expecting to take external share; direct.

Calendar 2024 Q4

essentially, what we're seeing happen right now is a consolidation of a couple of different operating assets previously.

Competitive DynamicsCloud & AITranscript · FY2024 Q4 →
Show response

Management clarified Vector consolidates data across assets rather than collapsing the products; direct.

RBLXRoblox Corporation3 questions · 3 reporting periods · 1 of 3 challenging
RBLX company page →

Calendar 2026 Q2

you were comfortable based on internal testing that longer retention would overcome a reduction in hourly monetization.

ChallengingInnovation & R&DMarginTranscript · FY2026 Q2 →
Show response

Chopra said A/B tests show quick retention/hours gains and an immediate dollars-per-hour hit, with the curves crossing over time; Morpheus is one of many AI cost items.

Calendar 2025 Q1

where you see the biggest opportunities of improving sort of passive hourly monetization.

Revenue GrowthPricingTranscript · FY2025 Q1 →
Show response

Baszucki prioritized DAU/hour and genre expansion over lifting bookings per hour, with pricing tools as secondary levers.

Calendar 2024 Q4

is there any way for you to monitor and potentially avoid burnout as the pace of content creation potentially picks up?

Innovation & R&DCompetitive DynamicsTranscript · FY2024 Q4 →
Show response

Baszucki said transparent discovery and encouraging small iterative updates over monolithic ones avoids developer burnout.

Challenge rate by company

Every company this analyst questioned, most questions first. A company-level rate is shown from 3 questions; below that it is withheld.

CompanyQuestionsChallenge rate
APP Applovin Corp138%1 of 13 questions
DKNG DraftKings Inc.70%none of 7 questions
U Unity Software Inc.617%1 of 6 questions
RBLX Roblox Corporation333%1 of 3 questions
  • APP
    Applovin Corp · 13 questions
    8%1 of 13 questions
  • DKNG
    DraftKings Inc. · 7 questions
    0%none of 7 questions
  • U
    Unity Software Inc. · 6 questions
    17%1 of 6 questions
  • RBLX
    Roblox Corporation · 3 questions
    33%1 of 3 questions

Activity by reporting period

Questions recorded for each calendar quarter that companies’ reporting periods map to (not the call date), with the challenge rate for that period. Periods inside the range with no questions are shown as “No questions recorded”.

Questions by calendar reporting period
Calendar periodQuestionsChallenge rateCompanies
2024 Q450%none of 5 questions4
2025 Q1520%1 of 5 questions4
2025 Q230%none of 3 questions2
2025 Q340%none of 4 questions3
2025 Q440%none of 4 questions3
2026 Q1425%1 of 4 questions3
2026 Q2425%1 of 4 questions4
  1. 2024 Q45 questions · challenge rate 0% (none of 5 questions) · 4 companies
  2. 2025 Q15 questions · challenge rate 20% (1 of 5 questions) · 4 companies
  3. 2025 Q23 questions · challenge rate 0% (none of 3 questions) · 2 companies
  4. 2025 Q34 questions · challenge rate 0% (none of 4 questions) · 3 companies
  5. 2025 Q44 questions · challenge rate 0% (none of 4 questions) · 3 companies
  6. 2026 Q14 questions · challenge rate 25% (1 of 4 questions) · 3 companies
  7. 2026 Q24 questions · challenge rate 25% (1 of 4 questions) · 4 companies

Topics

Topics tagged on this analyst’s questions.

  • Competitive Dynamics12
  • Demand8
  • Product Launch8
  • Margin7
  • Revenue Growth7
  • Innovation & R&D6
  • Cloud & AI5
  • Pricing2
  • Capital Allocation1
  • Guidance Reliability1
Show all 11 topics
  • M&A1