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Analyst
Clark Lampen
Period: Reporting periods mapped to calendar 2024 Q4 – 2026 Q2 (7 quarters).
- Questions
- 29on tracked calls
- Challenge rate
- 10%3 of 29 questions
- Companies
- 4questioned at least once
- Reporting periods
- 7with questions
These figures cover the whole profile: every tracked question, all reporting periods.
How to read these numbers
Challenge rate is the share of questions that pushed back, pressed for specifics or questioned management’s assumptions. It describes how questions were asked on the calls tracked here; it does not measure whether any view turned out to be right.
Rounding. Rates are rounded to whole percentages, so a small share can show as 0% even when some questions were challenging. The count beside each rate is exact; “none of N questions” means no question was challenging.
No questions recorded. “—” means there is nothing to calculate: no questions were recorded for that period on the calls tracked here. It does not mean there was no activity.
Fewer than 3 questions. A company-level rate is withheld when fewer than 3 questions were recorded for that company; the questions are still counted everywhere else.
Small samples. Profiles with fewer than 10 questions are marked Limited sample.
Reporting periods. Questions are grouped by the calendar quarter each company’s fiscal reporting period maps to, not by the date of the call. Periods without a calendar mapping are listed separately under their fiscal label.
Questions asked
Grouped by company, most questions first. Open a company to read its questions, newest reporting period first.
Showing 29 of 29 questions from 4 companies
APPApplovin Corp13 questions · 7 reporting periods · 1 of 13 challenging
Calendar 2026 Q2
Is there anything that you can do, I guess, on that sort of second layer in terms of data collection
Show response
Adam said lead gen remains in testing with nothing new to report; on data, onboarding more substantial mid-market customers that share data is the compounding lever. Partial.
Calendar 2026 Q1
Is it possible to give us like a relative comparison or some relative framing of how monetization post those changes
Show response
Adam confirmed zero cannibalization between gaming and consumer. Waste impression utilization, cross-vertical data benefits, and expanded supply all act as offsets.
we're seeing a faster pace of directed model improvements of late. Is that -- one, is that right?
Show response
Adam confirmed faster improvement pace driven by team learning curves and broader AI research advances. No reason to expect slowdown.
Calendar 2025 Q4
Could you talk about the way that, that product -- I know you give sort of specifics around your non-gaming business versus the gaming one
Show response
Adam said prospecting product lets advertisers upload purchase history so model targets new customers. Quick adoption with immediate results; addresses key advertiser request to distinguish new vs retargeted customers.
Is that something that really needs to be replicated in this segment of the market for probabilistic bidding to really drive signal
Show response
Adam said APP's model bids thousands of dollars CPM on high-value users, built on years of closed-loop gaming data. Budgets already locked in on APP making displacement extremely difficult for new entrants.
Calendar 2025 Q3
How far away are you or sort of at what sort of rate are we making progress to sort of getting one of those tools live?
Show response
Adam said generative AI creative testing weeks-to-months away using Sora 2 and Veo 3; not gating factor for general availability launch.
I'm curious how you think about balancing growth, chasing sort of new pockets of potential supply and building up demand to go after that with displacement for your core gaming customer
Show response
Adam explained current 1% conversion rate means 80-90% of impressions are wasted on gaming ads; more advertiser density will improve targeting for all categories.
Calendar 2025 Q2
is there any significant difference, I guess, if we think about the customers that are coming on from a size or product vertical standpoint
Show response
Adam said GMV threshold raised to $100M+ this quarter but goal is eventually any small business of any type can market on the platform.
is there a way to sort of expand MAX sort of logically outside of the gaming ecosystem?
Show response
Adam said non-gaming supply expansion is not years away; once broad demand is established, they'll pursue social, music, news, sports, and web inventory.
Calendar 2025 Q1
Does the guidance for the second quarter include any of the upside or recognition from legacy studio spend?
Show response
Matt confirmed Q2 guidance excludes premium from divested studios; Tripledot deal expected to close late in the quarter.
did that include some benefit from step function rather than sort of reinforcement learning-type improvements
Show response
Adam confirmed multiple growth drivers: incremental model wins, self-learning, and full-quarter ecommerce contribution; gaming was over 50% of growth.
Calendar 2024 Q4
you're seeing early benefits for a range of different brands in a variety of verticals beyond just sort of DTC marketers
Show response
Adam confirmed platform works across all categories, not just DTC, giving confidence in broad advertiser addressability.
what happened last time around that proved to be a little bit different relative to that initial thesis, and now maybe what's changed lately
Show response
Adam explained gaming ads on TV weren't compelling; non-gaming ecommerce ads on CTV could be transformative but acknowledged attribution challenges.
DKNGDraftKings Inc.7 questions · 7 reporting periods · 0 of 7 challenging
Calendar 2026 Q2
Should we assume that the majority of the onboarding volume from here forward is going to be running through the exchange?
Show response
Robins said DKeX phases in behind customer experience, a multi-year unit-economics tailwind like Sportsbook, with a stable industry fee structure.
Calendar 2026 Q1
I wanted to go back to the topic of core profitability. I think you mentioned at the top of the call
Show response
Robins said core marketing has room to fall but is more likely deployed into Predictions, with core spend declining as Predictions ramps.
Calendar 2025 Q4
as we think about the core Sportsbook market, have you seen any uptick in intensity from smaller-scale operators?
Show response
Robins said no surge in promo activity in years, and the conservative guide has cushion; Ellingson said marketing spend has flexibility to lean in.
Calendar 2025 Q3
just get a little bit more sort of specificity around the significance comment in the letter.
Show response
Robins argued DraftKings' data, scale, brand and media assets make it hard to beat in predictions, as with prior competitive entrants.
Calendar 2025 Q2
are we at a point where maybe that could start to have a more discernible benefit on the top line as opposed to just sort of expense optimization.
Show response
Robins said AI focus is mostly expense-side today but sees select top-line initiatives (e.g., trading) over the next 6-12 months, not yet in guidance.
Calendar 2025 Q1
this quarter I think you guys saw a 300 basis point mix shift towards parlay, is that largely a function of new cohorts
Show response
Robins said both new and existing cohorts are shifting to parlays, and promo-seeded parlay adoption is proving sticky.
Calendar 2024 Q4
I'm curious if you could give us a little bit more color around the assumption for 2025, and what's embedded from a mix shift standpoint?
Show response
Robins said structural hold has run better than expectation, driven by parlay mix gains in NFL and NBA and improved merchandising.
UUnity Software Inc.6 questions · 6 reporting periods · 1 of 6 challenging
Calendar 2026 Q2
Vector growth, 23% in the quarter, you're guiding 20% in the forward quarter.
Show response
Management confirmed product velocity, data and model improvements drive gains; direct.
Calendar 2026 Q1
You talked about the rundown of M&A amortization. Is it possible to give us a feel for how big that is?
Show response
Management gave a detailed amortization schedule declining to sub-$25 million in 2027; direct.
Calendar 2025 Q4
is there potential in a world where you have a much larger potential customer base
Show response
Management said accessibility opens monetization of the ~90% freemium base; direct.
Calendar 2025 Q3
provide some perspective on the way that products like Vector and what some of your peers have released are really impacting the market
Show response
Management framed a competitive but growing market where AI-driven discovery is critical; direct.
Calendar 2025 Q1
I'm just curious in Q1, did you see any pressure on ironSource or Tapjoy or any of the legacy products?
Show response
Management acknowledged some internal share movement while expecting to take external share; direct.
Calendar 2024 Q4
essentially, what we're seeing happen right now is a consolidation of a couple of different operating assets previously.
Show response
Management clarified Vector consolidates data across assets rather than collapsing the products; direct.
RBLXRoblox Corporation3 questions · 3 reporting periods · 1 of 3 challenging
Calendar 2026 Q2
you were comfortable based on internal testing that longer retention would overcome a reduction in hourly monetization.
Show response
Chopra said A/B tests show quick retention/hours gains and an immediate dollars-per-hour hit, with the curves crossing over time; Morpheus is one of many AI cost items.
Calendar 2025 Q1
where you see the biggest opportunities of improving sort of passive hourly monetization.
Show response
Baszucki prioritized DAU/hour and genre expansion over lifting bookings per hour, with pricing tools as secondary levers.
Calendar 2024 Q4
is there any way for you to monitor and potentially avoid burnout as the pace of content creation potentially picks up?
Show response
Baszucki said transparent discovery and encouraging small iterative updates over monolithic ones avoids developer burnout.
Challenge rate by company
Every company this analyst questioned, most questions first. A company-level rate is shown from 3 questions; below that it is withheld.
| Company | Questions | Challenge rate |
|---|---|---|
| APP Applovin Corp | 13 | 8%1 of 13 questions |
| DKNG DraftKings Inc. | 7 | 0%none of 7 questions |
| U Unity Software Inc. | 6 | 17%1 of 6 questions |
| RBLX Roblox Corporation | 3 | 33%1 of 3 questions |
Activity by reporting period
Questions recorded for each calendar quarter that companies’ reporting periods map to (not the call date), with the challenge rate for that period. Periods inside the range with no questions are shown as “No questions recorded”.
| Calendar period | Questions | Challenge rate | Companies |
|---|---|---|---|
| 2024 Q4 | 5 | 0%none of 5 questions | 4 |
| 2025 Q1 | 5 | 20%1 of 5 questions | 4 |
| 2025 Q2 | 3 | 0%none of 3 questions | 2 |
| 2025 Q3 | 4 | 0%none of 4 questions | 3 |
| 2025 Q4 | 4 | 0%none of 4 questions | 3 |
| 2026 Q1 | 4 | 25%1 of 4 questions | 3 |
| 2026 Q2 | 4 | 25%1 of 4 questions | 4 |
- 2024 Q45 questions · challenge rate 0% (none of 5 questions) · 4 companies
- 2025 Q15 questions · challenge rate 20% (1 of 5 questions) · 4 companies
- 2025 Q23 questions · challenge rate 0% (none of 3 questions) · 2 companies
- 2025 Q34 questions · challenge rate 0% (none of 4 questions) · 3 companies
- 2025 Q44 questions · challenge rate 0% (none of 4 questions) · 3 companies
- 2026 Q14 questions · challenge rate 25% (1 of 4 questions) · 3 companies
- 2026 Q24 questions · challenge rate 25% (1 of 4 questions) · 4 companies
Topics
Topics tagged on this analyst’s questions.
- Competitive Dynamics12
- Demand8
- Product Launch8
- Margin7
- Revenue Growth7
- Innovation & R&D6
- Cloud & AI5
- Pricing2
- Capital Allocation1
- Guidance Reliability1
Show all 11 topics
- M&A1