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Analyst
Eric Handler
Period: Reporting periods mapped to calendar 2024 Q3 – 2026 Q2 (8 quarters).
- Questions
- 34on tracked calls
- Challenge rate
- 6%2 of 34 questions
- Companies
- 5questioned at least once
- Reporting periods
- 8with questions
These figures cover the whole profile: every tracked question, all reporting periods.
How to read these numbers
Challenge rate is the share of questions that pushed back, pressed for specifics or questioned management’s assumptions. It describes how questions were asked on the calls tracked here; it does not measure whether any view turned out to be right.
Rounding. Rates are rounded to whole percentages, so a small share can show as 0% even when some questions were challenging. The count beside each rate is exact; “none of N questions” means no question was challenging.
No questions recorded. “—” means there is nothing to calculate: no questions were recorded for that period on the calls tracked here. It does not mean there was no activity.
Fewer than 3 questions. A company-level rate is withheld when fewer than 3 questions were recorded for that company; the questions are still counted everywhere else.
Small samples. Profiles with fewer than 10 questions are marked Limited sample.
Reporting periods. Questions are grouped by the calendar quarter each company’s fiscal reporting period maps to, not by the date of the call. Periods without a calendar mapping are listed separately under their fiscal label.
Questions asked
Grouped by company, most questions first. Open a company to read its questions, newest reporting period first.
Showing 34 of 34 questions from 5 companies
TTWOTake-Two Interactive14 questions · 8 reporting periods · 0 of 14 challenging
Calendar 2026 Q2
the decision to go with Netflix for the extended trailer launch. Did they approach you? Did you approach them?
Show response
Strauss characterized it as a groundbreaking Rockstar-arranged partnership but declined to detail the back-and-forth or terms.
with chip costs rising so much and the input cost for hardware rising significantly
Show response
Strauss conceded rising hardware cost is a negative but not a headwind for Take-Two, pivoting to open systems (PC now 40-50% of launch mix) and streaming.
Calendar 2026 Q1
once GTA 6 comes out, how are you sort of thinking about the trajectory of GTA Online when that game is launched
Show response
Strauss highlighted GTA Online and Red Dead resilience across 3 console generations but deferred specifics on post-GTA VI trajectory to Rockstar, noting the title will stay in market.
How much of that is due to marketing? And when you look at sort of, like, the trend for the next couple years
Show response
Lainie confirmed about half of the $300M increase is selling and marketing for the full pipeline. Expects significant leverage over the next couple of years as the business continues to scale.
Calendar 2025 Q4
would you be willing to sort of give some type of indication of what percentage of your mobile recurring spending is coming from direct-to-consumer?
Show response
Strauss declined to quantify D2C share but described it as meaningful and growing, framing it as a revenue synergy from the Zynga acquisition. Expects third-party take rates to continue declining.
what are you finding that's really resonating? What is keeping these games that have been out for a number of years still relevant and drawing in new players?
Show response
Strauss cited specific growth metrics (Toon Blast +43%, Match Factory +17%, mobile overall +19%) and attributed success to creating a home for the best talent while acknowledging industry tailwinds from consumer reengagement.
Calendar 2025 Q3
I'm curious if you're having any success implementing AI in other sort of noncreative parts of the video game development
Show response
Strauss clarified AI is positive for efficiency and creativity when properly deployed but cannot replace forward-looking genius. TTWO sees efficiencies but no opportunity for material headcount reduction, focus is freeing talent for more creative tasks.
Calendar 2025 Q2
Is there something within the RCS that's particularly resonating this year that you can point out to?
Show response
Karl attributed the RCS acceleration to improvements in both MyCAREER and MyTEAM modes, with better in-game telemetry reading and consumer engagement management driving results across the board.
Calendar 2025 Q1
you chose a different path with, with Mafia and doing a $50 or $60 price view. Can you maybe talk about what went into that decision?
Show response
Strauss emphasized delivering value to consumers and maximizing reach, noting TTWO has always had variable pricing based on individual titles.
The $3.5 billion goodwill impairment, I assume was related to Zynga in some form
Show response
Lainie declined to confirm which unit but said it resulted from updating long-term expectations, required by annual impairment testing.
Calendar 2024 Q4
Match Factory was, I believe, gonna be either breakeven or profitable at the end of fiscal 2025. Is that still the case?
Show response
Lainie confirmed Match Factory approaching profitability at fiscal year-end while continuing significant marketing investment.
Are you seeing this market becoming just more bifurcated, that you know, it's only the biggest games that are doing well now
Show response
Strauss pushed back on bifurcation thesis, noting mobile is still broad-based with top 50-200 titles able to make a difference, though growth is below desired levels.
Calendar 2024 Q3
I wonder if you could just talk about your thoughts on mobile advertising? And with user acquisition, what are you seeing there?
Show response
Karl explained TTWO uses multiple UA partners beyond Chartboost and benefits from its large internal database across mobile games.
How much of the growth do you say is specific to your 2 titles that are just doing absolutely great right now?
Show response
Karl confirmed Match Factory and Toon Blast are the biggest contributors to mobile growth, while noting they aren't the only drivers.
HASHasbro11 questions · 6 reporting periods · 1 of 11 challenging
Calendar 2026 Q2
What does that leave you in terms of the number of games you have in development?
Show response
Cocks kept the 1-2 significant-releases-per-year cadence but shifted the mix toward co-publishing, lower-cost studios, and smaller titles.
Calendar 2026 Q1
I wonder if you could give a little bit of an update regarding your tariff claims? How big of a claim have you filed
Show response
Goetter disclosed $50M claim size and confirmed it is in reconciliation but no timeline for refund has been provided. Not embedded in 2026 outlook.
your cash flow from operations was very strong at $200 million increase year-over-year. A good swing in working capital
Show response
Goetter attributed strong cash flow to Magic deliveries and noted some lumpiness ahead due to cyber-related invoicing disruption. Q2 cash flow expected lower with recovery in Q3/Q4.
Calendar 2025 Q4
I wonder if you could just discuss your thoughts on toy industry POS outlook for 2026.
Show response
Cocks reframed around GEM Squared (gamified, entertainment-driven, multipurchase, multigenerational), 70-80% of Hasbro POS, mid-to-high single-digit CAGR. Traditional kids toy market in structural decline (fewer babies, earlier substitution). Declined to forecast overall industry.
Wondered if you could talk about the outlook in 2026 for sort of like your first-party types of products?
Show response
Cocks cited Magic, D&D, Peppa Pig, board games, Play-Doh as positive. Transformers likely down year (no entertainment). Goetter added Furby nearing end of life cycle, Potato Head benefiting from Toy Story 5.
Calendar 2025 Q2
there was an expectation that it would have a positive impact on international sales, particularly in Japan, which at the time, I believe, was your largest international market for MAGIC.
Show response
Cocks confirmed Japan is #2 best-selling market for Final Fantasy, approaching all-time record. Sees Japan as gold mine for future license partners and gateway to mass/convenience distribution globally.
I'm curious about how you're thinking about the demographic shift maybe getting younger for MAGIC.
Show response
Cocks noted new player average always 11-14 but median age rises as players never leave. About 30% female player base, wants to grow. Hinted at Romantasy and K-Pop IPs to expand demographics.
Calendar 2025 Q1
You had pretty significant outperformance from Magic in the quarter. At least relative to my model. I wonder if you could sort of rank, like, where all that upside came from?
Show response
Cocks cited extra remastered set, strong backlist performance, early ordering strength for Tarkir Dragon Storm, and Secret Lair doing well. Attributed overperformance to expanding player base creating network effects.
how easy is it to just pick up and leave a China manufacturing plant? How much lead time do you need to sort of switch over to another country?
Show response
Goetter confirmed diversification mostly a 2026 event but accelerating. Cocks detailed category-specific complexity: Play-Doh easiest (redirect ships), NERF has India footprint, electronics/foam stickiest to China.
Calendar 2024 Q4
what is a normalized cadence? And how do you think about in-house versus outsourcing your development? And then is M&A in play here in terms of possible studio type deals?
Show response
Cocks detailed 1-2 game releases per year 2026-2030, leaning into JVs and partnerships (Sabre Interactive deal as model), plus 110-115 licensed projects in pipeline.
So if 2025 is going to be, let's call it, flattish on a constant currency basis. Toys, you expect to be flattish for the next several years?
Show response
Goetter laid out three growth drivers: MAGIC continued momentum into 2026-27, stronger entertainment slate benefiting toys in 2026-27, and Exodus video game launch in 2026.
EAElectronic Arts5 questions · 3 reporting periods · 1 of 5 challenging
Calendar 2025 Q2
full year bookings in constant currency terms is now [ 100, 200 ] basis points lower. Now there's always some puts and takes
Show response
Canfield explained FX shifted from 1-point headwind in original guide to potential tailwind if rates hold. H2-loaded revenue scale means continued FX tailwinds would be more meaningful in back half.
Wondered if you could talk a little bit about the cohort spending and how that's progressed with Ultimate Team?
Show response
Canfield noted strong retention and engagement through core cohorts continuing from Q4 momentum. Highlighted Rush, Premium Pass, and FC Online/Mobile expansion as drivers of broader reach. No specific spending figures provided.
Calendar 2025 Q1
I wonder if you could talk about a little bit about the monetization impact of the World Cup
Show response
Wilson said World Cup consistently drives acquisition and engagement. North America hosting provides unique upside. Mobile expansion gives access to new markets. Growth trajectory extends through FY26-28.
Calendar 2024 Q3
How are you thinking about the next season and what you progress with in terms of the battle passes and any other types of experiences
Show response
Canfield acknowledged lower engagement; Battle Pass split into two halves with extended freemium. Conversion returned to prior levels after premium launch. Wilson added need for meaningful systematic innovation.
I wonder if you'd be willing to sort of break down your live services in terms of as you're thinking about guidance for this year
Show response
Canfield provided directional color rather than exact split. Noted mid-single digit live services growth in H2, heavier mix on sports vs entertainment due to Apex pragmatism.
TKOTKO Group Holdings3 questions · 2 reporting periods · 0 of 3 challenging
Calendar 2025 Q3
what's been the overall increase in the number of brands? And at this point, is it still a volume game with a lot more brands to be added?
Show response
Schleimer confirmed both new brands and existing partners spending more. Paramount relationship changing how partners view the content opportunity. Shapiro noted significant incoming calls, no longer outbound business.
Calendar 2025 Q1
Wonder if you could talk a little bit about some of the directional activity you're seeing with site fee deals?
Show response
Shapiro described aggressive site fee strategy using economic impact studies and negotiations. Highlighted Baku fight night with multimillion dollar site fee and Tourism Western Australia deal.
can you make what percentage of you know, your events would you say actually have site fees?
Show response
Schleimer declined to quote penetration percentage. Noted effort is relatively new but success outside Middle East picking up meaningfully in Australia, Singapore and more.
LYVLive Nation Entertainment1 question · 1 reporting period · 0 of 1 challenging
Calendar 2025 Q3
if you could talk about corporate appetite for sponsorships now in terms of what they're willing to do and sort of how much they're willing to spend
Show response
Rapino noted strong corporate demand for live entertainment as a proven ROI while other media channels remain uncertain.
Challenge rate by company
Every company this analyst questioned, most questions first. A company-level rate is shown from 3 questions; below that it is withheld.
| Company | Questions | Challenge rate |
|---|---|---|
| TTWO Take-Two Interactive | 14 | 0%none of 14 questions |
| HAS Hasbro | 11 | 9%1 of 11 questions |
| EA Electronic Arts | 5 | 20%1 of 5 questions |
| TKO TKO Group Holdings | 3 | 0%none of 3 questions |
| LYV Live Nation Entertainment | 1 | —Rate withheld: fewer than 3 questions |
Activity by reporting period
Questions recorded for each calendar quarter that companies’ reporting periods map to (not the call date), with the challenge rate for that period. Periods inside the range with no questions are shown as “No questions recorded”.
| Calendar period | Questions | Challenge rate | Companies |
|---|---|---|---|
| 2024 Q3 | 4 | 0%none of 4 questions | 2 |
| 2024 Q4 | 4 | 25%1 of 4 questions | 2 |
| 2025 Q1 | 7 | 0%none of 7 questions | 4 |
| 2025 Q2 | 5 | 20%1 of 5 questions | 3 |
| 2025 Q3 | 3 | 0%none of 3 questions | 3 |
| 2025 Q4 | 4 | 0%none of 4 questions | 2 |
| 2026 Q1 | 4 | 0%none of 4 questions | 2 |
| 2026 Q2 | 3 | 0%none of 3 questions | 2 |
- 2024 Q34 questions · challenge rate 0% (none of 4 questions) · 2 companies
- 2024 Q44 questions · challenge rate 25% (1 of 4 questions) · 2 companies
- 2025 Q17 questions · challenge rate 0% (none of 7 questions) · 4 companies
- 2025 Q25 questions · challenge rate 20% (1 of 5 questions) · 3 companies
- 2025 Q33 questions · challenge rate 0% (none of 3 questions) · 3 companies
- 2025 Q44 questions · challenge rate 0% (none of 4 questions) · 2 companies
- 2026 Q14 questions · challenge rate 0% (none of 4 questions) · 2 companies
- 2026 Q23 questions · challenge rate 0% (none of 3 questions) · 2 companies
Topics
Topics tagged on this analyst’s questions.
- Revenue Growth12
- Demand11
- Competitive Dynamics7
- Product Launch4
- Innovation & R&D4
- Geographic Expansion4
- Cost Pressure3
- Margin3
- Pricing3
- Capex Investment3
Show all 17 topics
- Supply Chain2
- Guidance Reliability2
- Trade Tariffs2
- Capital Allocation2
- Fx1
- M&A1
- Subscriber Growth1