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Analyst
Martin Yang
Period: Reporting periods mapped to calendar 2024 Q4 – 2026 Q2 (7 quarters).
- Questions
- 22on tracked calls
- Challenge rate
- 0%none of 22 questions
- Companies
- 4questioned at least once
- Reporting periods
- 7with questions
These figures cover the whole profile: every tracked question, all reporting periods.
How to read these numbers
Challenge rate is the share of questions that pushed back, pressed for specifics or questioned management’s assumptions. It describes how questions were asked on the calls tracked here; it does not measure whether any view turned out to be right.
Rounding. Rates are rounded to whole percentages, so a small share can show as 0% even when some questions were challenging. The count beside each rate is exact; “none of N questions” means no question was challenging.
No questions recorded. “—” means there is nothing to calculate: no questions were recorded for that period on the calls tracked here. It does not mean there was no activity.
Fewer than 3 questions. A company-level rate is withheld when fewer than 3 questions were recorded for that company; the questions are still counted everywhere else.
Small samples. Profiles with fewer than 10 questions are marked Limited sample.
Reporting periods. Questions are grouped by the calendar quarter each company’s fiscal reporting period maps to, not by the date of the call. Periods without a calendar mapping are listed separately under their fiscal label.
Questions asked
Grouped by company, most questions first. Open a company to read its questions, newest reporting period first.
Showing 22 of 22 questions from 4 companies
APPApplovin Corp10 questions · 7 reporting periods · 0 of 10 challenging
Calendar 2026 Q2
Can you maybe talk a bit more about the nature of your partnership.
Show response
Adam described the attribution partnerships (e.g., Triple Whale) as win-win-win, still working through optimal execution past awareness and implementation hurdles. Direct.
Calendar 2026 Q1
Are those customers getting as many new features and updates as the consumer side?
Show response
Adam confirmed gaming model improvements keep pace with consumer. Gaming companies already sophisticated on creative so tools less urgent for them.
If you break it down, is that from newer cohorts that onboarded since 4Q last year or from a more mature cohorts?
Show response
Adam confirmed growth from both but primarily existing customers as model improves. Focus on existing cohort growth as leading indicator for new customer potential.
Calendar 2025 Q4
Do you view AXON for e-commerce, the creative format and the overall flow with the end cars and elements as an area of differentiation?
Show response
Adam said APP's full-screen 30-60 second engagement ads are the best ad quality available anywhere; compared favorably to TV ads where viewers are distracted. Format is inherently differentiated.
Where do you rank among the growth drivers? Where do you rank that among the growth drivers for your overall performance now?
Show response
Adam said MAX marketplace well over $10B annually; adding individual publishers wouldn't move the needle. Focused on demand generation and improving conversion rate rather than supply expansion near term.
Calendar 2025 Q3
can you maybe talk a bit more about your current cohort, how they have been performed in 3Q?
Show response
Adam described positive compounding trends in ROAS, tooling, and advertiser understanding of platform-specific creative needs over the year.
Calendar 2025 Q2
how do you view the size of the U.S. market versus international when it comes to your ideal target customer in the near term?
Show response
Adam noted gaming revenue is roughly 50/50 US vs international; opening web advertising internationally will meaningfully expand ecommerce addressable market.
Calendar 2025 Q1
has your view changed on who can have access first to the self-serve dashboard?
Show response
Adam outlined staged rollout: current customers first for feedback, then all current, then new types, eventually fully open in several quarters.
Calendar 2024 Q4
Since you took oversight of the HR function last quarter, what are the changes you can talk about on recruiting, streamlining the operation?
Show response
Adam focused on streamlining and shedding non-core areas to narrow focus on advertising growth opportunities.
do you expect market share gain on mediation? And how will the additional supply over time help the gaming business?
Show response
Adam explained IAP-focused publishers avoided ads due to competitor creative concerns; non-gaming ads remove that barrier, unlocking new MAX supply.
TTWOTake-Two Interactive8 questions · 6 reporting periods · 0 of 8 challenging
Calendar 2026 Q2
Does that require you putting additional resources into GTA Online development team?
Show response
Strauss said the update cadence is stable with significant resources applied, and Take-Two expects to keep supporting GTA Online going forward.
Do you think this is a one-off deal or this more creative use of Rockstar IP signals a broader framework
Show response
Strauss said Rockstar and Take-Two have licensed to Netflix before and expect many future opportunities, aiming to be ubiquitous wherever customers are.
Calendar 2026 Q1
Can you maybe comment on whether those studios have benefited from the local government policy that favors developers that was released this year
Show response
Karl confirmed strong development success in Turkey but gave a generic response on government policy, noting they pursue opportunities in every jurisdiction. Did not quantify specific benefits.
Calendar 2025 Q4
Is it primarily GTA Online? Or do you see still the full game getting substantial playing hours per user or MAUs?
Show response
Strauss confirmed engagement spans both the full game and GTA Online, noting continued strong unit sales and the online version growing approximately 27% YoY.
Calendar 2025 Q3
Can you talk about the premium SKU mix in NBA this year? How much is it higher than previous years?
Show response
Karl confirmed higher premium SKU mix drove all-time high ASPs, attributing success partly to 7-day early access (longer than prior year). Noted embedded RCS in premium packages contributed meaningfully.
Calendar 2025 Q2
would you, at most times, sacrifice the potential addressable player base to prioritize on the quality of the game
Show response
Strauss dismissed any quality-vs-reach trade-off, noting TTWO aims to be on all platforms with consumer attention, including 4 Switch 2 titles, while labels may stage releases for core platforms first.
Is there any change to that view? Do you feel that there are players that you are currently not accessing by not putting content on Roblox?
Show response
Strauss differentiated Roblox from open platforms like Steam, noting ratings compliance limits TTWO titles on Roblox and it is not a traditional distribution platform.
Calendar 2025 Q1
Can you talk about the internal royalties in the COGS breakdown, a good increase on a year-over-year and quarter-over-quarter basis
Show response
Lainie attributed internal royalty changes to product mix shifts, which vary quarter to quarter and year to year.
UUnity Software Inc.3 questions · 3 reporting periods · 0 of 3 challenging
Calendar 2025 Q4
I want to touch on your observation on the mini apps growth in China.
Show response
Management highlighted China compatibility and global UA opportunity for Chinese games; direct.
Calendar 2025 Q3
Is there anything different that's happening in China where you see momentum?
Show response
Management quantified China's rising revenue share across Create and Grow; direct.
Calendar 2025 Q2
can you talk about maybe intra-quarter trajectory of Vector's benefit for Unity Ad and Network?
Show response
Management said each month improved and strength continued into July and August; direct.
GLWCorning Inc.1 question · 1 reporting period · 0 of 1 challenging
Calendar 2026 Q1
you haven't raised the CapEx plan despite the two new agreements
Show response
Ed acknowledged CapEx could be slightly above $1.7B. Wendell explained expansions were already in progress as they anticipated reaching agreements, and customer risk-sharing should avoid a significant free cash flow dip.
Challenge rate by company
Every company this analyst questioned, most questions first. A company-level rate is shown from 3 questions; below that it is withheld.
| Company | Questions | Challenge rate |
|---|---|---|
| APP Applovin Corp | 10 | 0%none of 10 questions |
| TTWO Take-Two Interactive | 8 | 0%none of 8 questions |
| U Unity Software Inc. | 3 | 0%none of 3 questions |
| GLW Corning Inc. | 1 | —Rate withheld: fewer than 3 questions |
Activity by reporting period
Questions recorded for each calendar quarter that companies’ reporting periods map to (not the call date), with the challenge rate for that period. Periods inside the range with no questions are shown as “No questions recorded”.
| Calendar period | Questions | Challenge rate | Companies |
|---|---|---|---|
| 2024 Q4 | 2 | 0%none of 2 questions | 1 |
| 2025 Q1 | 2 | 0%none of 2 questions | 2 |
| 2025 Q2 | 4 | 0%none of 4 questions | 3 |
| 2025 Q3 | 3 | 0%none of 3 questions | 3 |
| 2025 Q4 | 4 | 0%none of 4 questions | 3 |
| 2026 Q1 | 4 | 0%none of 4 questions | 3 |
| 2026 Q2 | 3 | 0%none of 3 questions | 2 |
- 2024 Q42 questions · challenge rate 0% (none of 2 questions) · 1 company
- 2025 Q12 questions · challenge rate 0% (none of 2 questions) · 2 companies
- 2025 Q24 questions · challenge rate 0% (none of 4 questions) · 3 companies
- 2025 Q33 questions · challenge rate 0% (none of 3 questions) · 3 companies
- 2025 Q44 questions · challenge rate 0% (none of 4 questions) · 3 companies
- 2026 Q14 questions · challenge rate 0% (none of 4 questions) · 3 companies
- 2026 Q23 questions · challenge rate 0% (none of 3 questions) · 2 companies
Topics
Topics tagged on this analyst’s questions.
- Demand8
- Revenue Growth7
- Competitive Dynamics7
- Product Launch4
- Geographic Expansion4
- Cost Pressure3
- Innovation & R&D3
- Cloud & AI2
- Margin2
- Regulation Policy1
Show all 12 topics
- Pricing1
- Capex Investment1