Start 30 days free, no card. Full Pro access for a month, then decide. Start free

Back to analysts list

Analyst

Matthew Cost

Morgan Stanley · covers Technology

Period: Reporting periods mapped to calendar 2024 Q4 – 2026 Q2 (7 quarters).

Questions
32on tracked calls
Challenge rate
6%2 of 32 questions
Companies
5questioned at least once
Reporting periods
7with questions

These figures cover the whole profile: every tracked question, all reporting periods.

How to read these numbers

Challenge rate is the share of questions that pushed back, pressed for specifics or questioned management’s assumptions. It describes how questions were asked on the calls tracked here; it does not measure whether any view turned out to be right.

Rounding. Rates are rounded to whole percentages, so a small share can show as 0% even when some questions were challenging. The count beside each rate is exact; “none of N questions” means no question was challenging.

No questions recorded. “—” means there is nothing to calculate: no questions were recorded for that period on the calls tracked here. It does not mean there was no activity.

Fewer than 3 questions. A company-level rate is withheld when fewer than 3 questions were recorded for that company; the questions are still counted everywhere else.

Small samples. Profiles with fewer than 10 questions are marked Limited sample.

Reporting periods. Questions are grouped by the calendar quarter each company’s fiscal reporting period maps to, not by the date of the call. Periods without a calendar mapping are listed separately under their fiscal label.

Questions asked

Grouped by company, most questions first. Open a company to read its questions, newest reporting period first.

Showing 32 of 32 questions from 5 companies

APPApplovin Corp10 questions · 5 reporting periods · 0 of 10 challenging
APP company page →

Calendar 2026 Q1

for the advertisers that are using it, what sort of impacts are you observing from that?

Cloud & AIProduct LaunchTranscript · FY2026 Q1 →
Show response

Adam detailed interactive page generator widespread adoption and video tool in testing, rolling out shortly. Clear product roadmap.

could you give us a little bit more detail about what that entailed? Was it a new type of model targeting a different use case?

Cloud & AIInnovation & R&DTranscript · FY2026 Q1 →
Show response

Adam explained model improvement cycle driving consumer vertical acceleration, analogizing to LLM model releases. Clear and detailed response.

Calendar 2025 Q4

how would you characterize the moat around MAX?

Competitive DynamicsRevenue GrowthTranscript · FY2025 Q4 →
Show response

Adam said moat is not mediation alone but the 360 bundle: publishers depend on APP for over 50% of UA spend plus best monetization. Switching degrades advertising performance, creating structural lock-in.

did you see a test from Meta doing more advertising in the in-game ad environment?

Competitive DynamicsDemandTranscript · FY2025 Q4 →
Show response

Adam explained Meta increased bidding on IDFA-on traffic but not no-ID traffic. Historical competition additions have never harmed APP because low-value impressions shift to competitors while APP earns 5% marketplace tax.

Calendar 2025 Q3

Is that the metric that you're managing to try to find the point at which you're going to go general availability?

Product LaunchDemandTranscript · FY2025 Q3 →
Show response

Adam said conversion funnel quality and user experience are more important than spend growth for deciding GA timing; expects launch in 2026.

how should we think about the timing and potential magnitude of doing more marketing?

DemandCapital AllocationTranscript · FY2025 Q3 →
Show response

Adam described active testing with small budgets; full automation vision replaces large sales force with performance marketing to acquire advertisers.

Calendar 2025 Q2

is it a function of just taking even more share in mediation? Is it about ad load increasing to the customers you already have?

Competitive DynamicsRevenue GrowthTranscript · FY2025 Q2 →
Show response

Adam explained MAX audience grows organically as marketing tech improves; not from mediation share gains but from more gaming engagement.

talk to us a little bit about how you arrived at this decision to market to acquire advertisers because I think historically, it's mostly been growth by word of mouth

DemandCapital AllocationTranscript · FY2025 Q2 →
Show response

Adam described plans to use own models to recruit advertisers from own inventory; LTV-to-CAC economics support growth without large sales force.

Calendar 2025 Q1

what is the cost benefit analysis given the cost of generating creative for advertisers in real time?

Innovation & R&DCloud & AITranscript · FY2025 Q1 →
Show response

Adam described LLM-based ad creative as a high-impact low-cost lever for response rate improvement, with a long pipeline to production.

are you continuing to push into new categories beyond the ones that you've talked about?

DemandProduct LaunchTranscript · FY2025 Q1 →
Show response

Adam said they're not actively pushing new categories yet due to resource constraints; demand already exceeds capacity with existing pipeline.

RBLXRoblox Corporation7 questions · 7 reporting periods · 0 of 7 challenging
RBLX company page →

Calendar 2026 Q2

what should investors be watching to help us determine when the engagement headwinds from those changes have peaked.

DemandGuidance ReliabilityTranscript · FY2026 Q2 →
Show response

Chopra said engagement, sign-ups and retention look healthy; the weakness was monetization, which continues, while Q3 DAU trends benefit from seasonality and Russia.

Calendar 2026 Q1

Is the entire guide down driven by the change in behavior versus the severity that you have observed because of age check

Guidance ReliabilityRegulation PolicyTranscript · FY2026 Q1 →
Show response

Chopra said the guide cut is largely safety-related (age-check, comms follow-on, monetization-biased discovery); Roblox Reality needs no incremental 2026 CapEx.

Calendar 2025 Q4

the concerns that we've seen coming up in the market over the past week about the potential for

Competitive DynamicsCloud & AITranscript · FY2025 Q4 →
Show response

Baszucki framed AI as an expansion opportunity beyond gaming and differentiated Roblox's multiplayer 3D cloud synchronization from video-latent-space AI.

Calendar 2025 Q3

what will real-time content generation and what you're calling 4D content creation mean for Roblox experiences

Cloud & AIInnovation & R&DTranscript · FY2025 Q3 →
Show response

Baszucki described Cube 4D real-time multiplayer generation of interactive objects as the near-term AI unlock toward the platform's ultimate spec.

Calendar 2025 Q2

How does that change incentives for creators versus the old engagement-based payouts?

Capital AllocationCompetitive DynamicsTranscript · FY2025 Q2 →
Show response

Baszucki said Creator Rewards shifts from raw-time engagement payouts to rewarding creators who drive organic/viral traffic; Chopra sees no near-term P&L impact.

Calendar 2025 Q1

What are you doing and what can you do to keep that ball rolling?

Competitive DynamicsDemandTranscript · FY2025 Q1 →
Show response

Baszucki said genre expansion (RPG, sports/racing, battle) driven by platform tech, economics and discovery is the roadmap to 10% share.

Calendar 2024 Q4

So what were the puts and takes in the DAU step-down from 3Q to 4Q?

DemandSubscriber GrowthTranscript · FY2024 Q4 →
Show response

Guthrie attributed the DAU step-down to lapping the PlayStation launch and Xbox step-up, plus Turkey coming off in Eastern Europe.

UUnity Software Inc.7 questions · 7 reporting periods · 2 of 7 challenging
U company page →

Calendar 2026 Q2

if you could expand a little bit more on exactly how that works

Cloud & AIRevenue GrowthTranscript · FY2026 Q2 →
Show response

Management detailed the flywheel and Vector's acceleration; answered directly.

Calendar 2026 Q1

I guess, where do you feel you sit in the future of these new AI game creation tools?

Cloud & AICompetitive DynamicsTranscript · FY2026 Q1 →
Show response

Management stressed Unity-specific context and project awareness as differentiators; direct.

Calendar 2025 Q4

where are we in the process of kind of harvesting the low-hanging fruit for Vector?

ChallengingCloud & AIRevenue GrowthTranscript · FY2025 Q4 →
Show response

Management pushed back on ceiling concerns, citing continued strong Vector growth; direct.

Calendar 2025 Q3

I was wondering if you could break down a little bit more what the drivers of that were.

Cloud & AIRevenue GrowthTranscript · FY2025 Q3 →
Show response

Management attributed growth to Vector's scalable self-learning model and broad strength; direct.

Calendar 2025 Q2

is there anything preventing you from taking the technology that's driving the stronger performance at Unity Ads

Cloud & AIRevenue GrowthTranscript · FY2025 Q2 →
Show response

Management confirmed Vector is modular and being applied across other ad products; direct.

Calendar 2025 Q1

Are you seeing the customers that are on Vector respond to that 15% to 20% lift in installs in IIP by increasing their spend?

Show response

Management said performance advertisers spend to ROAS targets and are spending more broadly; direct.

Calendar 2024 Q4

I think it's a step down of like $40 million to $50 million quarter-on-quarter.

ChallengingGuidance ReliabilityRevenue GrowthTranscript · FY2024 Q4 →
Show response

Management attributed the guide-down to Vector-transition prudence plus nonstrategic runoff; direct.

TTWOTake-Two Interactive6 questions · 5 reporting periods · 0 of 6 challenging
TTWO company page →

Calendar 2026 Q2

Will that have a material impact on your gross margins? Or will you continue to sell boxed download codes

Show response

Strauss said Take-Two is already 90%+ digital so the shift is immaterial, and separately confirmed direct-to-consumer continues to grow and lift mobile margins.

Calendar 2026 Q1

How should they think about the mix between just an ongoing significant revenue contribution from Grand Theft Auto versus the pipeline

Revenue GrowthProduct LaunchTranscript · FY2026 Q4 →
Show response

Strauss gave a quip rather than a substantive breakdown, suggesting both GTA and pipeline will contribute to sustained scale. No specific mix guidance provided.

Calendar 2025 Q3

what is your level of confidence in their ability to sustain that continued outperformance in the market versus the market?

Show response

Strauss praised Zynga leadership and creative teams, noting a more disciplined approach with fewer titles and willingness to walk away early from underperformers. On M&A, emphasized selectivity and discipline with every past acquisition working out.

Calendar 2025 Q1

is there anything that you would call out that's driving that continued strength and even the acceleration versus what you saw last quarter?

DemandInnovation & R&DTranscript · FY2025 Q4 →
Show response

Karl attributed continued NBA 2K strength to relentless focus on engagement quality rather than economy tweaks, with MyTEAM having a fantastic quarter.

Calendar 2024 Q4

Is that accurate? And if so, how and when would that payment be accounted for?

Revenue GrowthPricingTranscript · FY2025 Q3 →
Show response

Lainie declined to confirm deal economics but noted such arrangements are spread along with overall deal value to the organization.

how do you evaluate the attractiveness of those opportunities in terms of partnering with new distribution modes like Netflix

Capital AllocationCompetitive DynamicsTranscript · FY2025 Q3 →
Show response

Strauss emphasized consumer-centric distribution strategy, valuing the Netflix relationship and willingness to work across multiple channels.

EAElectronic Arts2 questions · 1 reporting period · 0 of 2 challenging
EA company page →

Calendar 2025 Q1

Is that consistent with the long-term growth profile that you shared during the Investor Day in September?

Revenue GrowthGuidance ReliabilityTranscript · FY2025 Q4 →
Show response

Canfield confirmed reiteration of Investor Day margin framework. Pointed to FY26 guidance showing margin expansion, cash flow growth of 6-17%, and power of owned IP at scale.

what ultimately were the main issues in retrospect? How did you fix them? What changes in the game were the most effective to fix them

DemandCompetitive DynamicsInnovation & R&DTranscript · FY2025 Q4 →
Show response

Wilson provided thorough post-mortem: post-COVID catch-up delayed by World Cup and FC rebrand, then competitive cohort found defensive tuning unsatisfying. Fixed via personalized marketing to migrate players and biggest gameplay update in franchise history.

Challenge rate by company

Every company this analyst questioned, most questions first. A company-level rate is shown from 3 questions; below that it is withheld.

CompanyQuestionsChallenge rate
APP Applovin Corp100%none of 10 questions
RBLX Roblox Corporation70%none of 7 questions
U Unity Software Inc.729%2 of 7 questions
TTWO Take-Two Interactive60%none of 6 questions
EA Electronic Arts2—Rate withheld: fewer than 3 questions
  • APP
    Applovin Corp · 10 questions
    0%none of 10 questions
  • RBLX
    Roblox Corporation · 7 questions
    0%none of 7 questions
  • U
    Unity Software Inc. · 7 questions
    29%2 of 7 questions
  • TTWO
    Take-Two Interactive · 6 questions
    0%none of 6 questions
  • EA
    Electronic Arts · 2 questions
    —rate withheld: under 3 questions

Activity by reporting period

Questions recorded for each calendar quarter that companies’ reporting periods map to (not the call date), with the challenge rate for that period. Periods inside the range with no questions are shown as “No questions recorded”.

Questions by calendar reporting period
Calendar periodQuestionsChallenge rateCompanies
2024 Q4425%1 of 4 questions3
2025 Q170%none of 7 questions5
2025 Q240%none of 4 questions3
2025 Q350%none of 5 questions4
2025 Q4425%1 of 4 questions3
2026 Q150%none of 5 questions4
2026 Q230%none of 3 questions3
  1. 2024 Q44 questions · challenge rate 25% (1 of 4 questions) · 3 companies
  2. 2025 Q17 questions · challenge rate 0% (none of 7 questions) · 5 companies
  3. 2025 Q24 questions · challenge rate 0% (none of 4 questions) · 3 companies
  4. 2025 Q35 questions · challenge rate 0% (none of 5 questions) · 4 companies
  5. 2025 Q44 questions · challenge rate 25% (1 of 4 questions) · 3 companies
  6. 2026 Q15 questions · challenge rate 0% (none of 5 questions) · 4 companies
  7. 2026 Q23 questions · challenge rate 0% (none of 3 questions) · 3 companies

Topics

Topics tagged on this analyst’s questions.

  • Revenue Growth11
  • Demand11
  • Cloud & AI11
  • Competitive Dynamics9
  • Innovation & R&D5
  • Product Launch4
  • Guidance Reliability4
  • Capital Allocation4
  • Pricing2
  • Margin1
Show all 13 topics
  • M&A1
  • Regulation Policy1
  • Subscriber Growth1