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Curious how you're thinking about the competitive setup this year between Battlefield and Call of Duty?
curious about this new Rematch game, Andrew, came out about a month ago. I think you did about 5 million units
there was the feeling that there's a fair amount of pent-up demand that may have been driving sort of outsized growth from that game
Just curious if you think you can grow that year without the release of Battlefield
you feel like at this point, you have got broad buy in from your studio leadership around the use of AI tools, not just in marketing, but in game development
Can you talk, I guess, philosophically about how Rockstar thinks about building anticipation for a game launch of this scale
just sort of curious, Strauss, how much marketing you really have to do here if there's leverage versus prior releases
how the Rockstar team is holding up with the delays. I'm guessing it could be challenges on motivation or culture
Are you concerned that this all signals a broader economic slowdown? And how you think that could impact your business
What you think is driving demand to record levels for this franchise?
just curious how leadership is transitioning within the studio. And how this impacts the future of the game
are you reaffirming launch and timing expectations, or is this more of a continuation of the previously provided slate?
Curious, how you're sort of taking that feedback and thinking about maybe reshaping or the impact it's had on development
just broadly speaking, wondering your thoughts there? And if you see a commercial opportunity, I guess, from some of your catalog games