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Analyst

Mike Hickey

StoneX · covers Communication Services, Technology

Period: Reporting periods mapped to calendar 2024 Q3 – 2026 Q2 (8 quarters).

Questions
18on tracked calls
Challenge rate
17%3 of 18 questions
Companies
3questioned at least once
Reporting periods
8with questions

These figures cover the whole profile: every tracked question, all reporting periods.

How to read these numbers

Challenge rate is the share of questions that pushed back, pressed for specifics or questioned management’s assumptions. It describes how questions were asked on the calls tracked here; it does not measure whether any view turned out to be right.

Rounding. Rates are rounded to whole percentages, so a small share can show as 0% even when some questions were challenging. The count beside each rate is exact; “none of N questions” means no question was challenging.

No questions recorded. “—” means there is nothing to calculate: no questions were recorded for that period on the calls tracked here. It does not mean there was no activity.

Fewer than 3 questions. A company-level rate is withheld when fewer than 3 questions were recorded for that company; the questions are still counted everywhere else.

Small samples. Profiles with fewer than 10 questions are marked Limited sample.

Reporting periods. Questions are grouped by the calendar quarter each company’s fiscal reporting period maps to, not by the date of the call. Periods without a calendar mapping are listed separately under their fiscal label.

Questions asked

Grouped by company, most questions first. Open a company to read its questions, newest reporting period first.

Showing 18 of 18 questions from 3 companies

TTWOTake-Two Interactive12 questions · 8 reporting periods · 1 of 12 challenging
TTWO company page →

Calendar 2026 Q2

it feels like we've been down this road at least twice. But I'm curious to hear that.

ChallengingInnovation & R&DDemandTranscript · FY2027 Q1 →
Show response

Strauss acknowledged prior false starts (Stadia) but cited hyperscaler and edge-network advances, putting commercial low-latency streaming within roughly 3 years while not betting the company on it.

I am curious sort of what that means to you exactly when you say that and maybe details on why you believe that

Guidance ReliabilityProduct LaunchTranscript · FY2027 Q1 →
Show response

Strauss argued big Rockstar releases have durable multi-quarter effects, layered on a large pipeline, live services and catalog, providing fuel for sustained growth.

Calendar 2026 Q1

you feel like at this point, you have got broad buy in from your studio leadership around the use of AI tools, not just in marketing, but in game development

Innovation & R&DCloud & AITranscript · FY2026 Q4 →
Show response

Strauss confirmed broad studio buy-in for AI, noting some colleagues think he is too conservative. Emphasized technology will be in the hands of creative people and will take the form of handcrafting. Art created by human beings using computers.

Can you talk, I guess, philosophically about how Rockstar thinks about building anticipation for a game launch of this scale

Product LaunchCompetitive DynamicsTranscript · FY2026 Q4 →
Show response

Strauss drew a Mission Impossible analogy, even known properties require heavy marketing. Emphasized Take-Two demands better marketing execution each year. Declined specifics on GTA VI marketing strategy.

Calendar 2025 Q4

just sort of curious, Strauss, how much marketing you really have to do here if there's leverage versus prior releases

Product LaunchPricingTranscript · FY2026 Q3 →
Show response

Strauss rejected any notion of sitting back, saying the team eats red meat for breakfast. On affordability, emphasized TTWO's compact to deliver more value than charged, noting frontline prices have meaningfully declined on a real basis over 20 years.

Calendar 2025 Q3

how the Rockstar team is holding up with the delays. I'm guessing it could be challenges on motivation or culture

Product LaunchInnovation & R&DTranscript · FY2026 Q2 →
Show response

Strauss declined to discuss studio inner workings but praised Rockstar's culture of performance. Noted GTA V Metacritic scores above 95 and the title remaining the most technologically advanced despite being over a decade old.

Calendar 2025 Q2

Are you concerned that this all signals a broader economic slowdown? And how you think that could impact your business

MacroeconomicTrade TariffsTranscript · FY2026 Q1 →
Show response

Strauss gave detailed macro outlook: positive GDP growth, ~3% consumer spending, unemployment rising to 4.5%, 50bps more Fed cuts. Emphasized that in selective consumer environments, quality wins and TTWO is well-positioned.

Calendar 2025 Q1

What you think is driving demand to record levels for this franchise?

DemandProduct LaunchTranscript · FY2025 Q4 →
Show response

Strauss noted the unique combination of massive existing engagement (215M units, active GTA Online) with prolonged anticipation for a new generation.

Calendar 2024 Q4

just curious how leadership is transitioning within the studio. And how this impacts the future of the game

Innovation & R&DProduct LaunchTranscript · FY2025 Q3 →
Show response

Strauss expressed gratitude for Condrey's work, confirmed his advisory role continues, and said TTWO remains fully committed to Project Ethos.

are you reaffirming launch and timing expectations, or is this more of a continuation of the previously provided slate?

Product LaunchGuidance ReliabilityTranscript · FY2025 Q3 →
Show response

Strauss directly confirmed reaffirmation of calendar year 2025 release schedule including all major titles.

Calendar 2024 Q3

just broadly speaking, wondering your thoughts there? And if you see a commercial opportunity, I guess, from some of your catalog games

Competitive DynamicsTranscript · FY2025 Q2 →
Show response

Strauss avoided commenting on hardware makers' decisions but noted successful platforms benefit the business. No product announcements made.

Curious, how you're sort of taking that feedback and thinking about maybe reshaping or the impact it's had on development

Product LaunchInnovation & R&DTranscript · FY2025 Q2 →
Show response

Strauss praised the play test feedback but didn't address specific development changes or timing impact from market response.

EAElectronic Arts4 questions · 2 reporting periods · 2 of 4 challenging
EA company page →

Calendar 2025 Q2

curious about this new Rematch game, Andrew, came out about a month ago. I think you did about 5 million units

ChallengingCompetitive DynamicsDemandTranscript · FY2026 Q1 →
Show response

Wilson acknowledged Rematch but emphasized FC's unmatched magnitude of licenses, global reach across platforms and geographies. Noted demand metrics for FC 26 are very strong. Excited about future social platform features and upcoming World Cup.

Curious how you're thinking about the competitive setup this year between Battlefield and Call of Duty?

Competitive DynamicsProduct LaunchTranscript · FY2026 Q1 →
Show response

Wilson expressed confidence in Battlefield's launch window and game quality being aligned with fan expectations. Feels competitive window is favorable. On Rematch/FC competition, said EA loves competition and has unmatched depth of licenses.

Calendar 2024 Q4

Just curious if you think you can grow that year without the release of Battlefield

ChallengingRevenue GrowthProduct LaunchTranscript · FY2025 Q3 →
Show response

Canfield confirmed FY26 growth expected even excluding Battlefield, citing FC recovery toward World Cup year, SCAPE launch, Sims expansion, and College Football return.

there was the feeling that there's a fair amount of pent-up demand that may have been driving sort of outsized growth from that game

DemandSubscriber GrowthTranscript · FY2025 Q3 →
Show response

Wilson argued College Football was just the first step, citing growing sports popularity, deepening connection between College and NFL products, and social ecosystem expansion driving compounding growth.

AMCAMC Entertainment Holdings, Inc.2 questions · 1 reporting period · 0 of 2 challenging
AMC company page →

Calendar 2026 Q2

How sustainable do you think that cost discipline is in the second half?

MarginCost PressureTranscript · FY2026 Q2 →
Show response

Aron would not commit to repeating the Q2 margin gain but reaffirmed maniacal cost discipline and revenue focus; partial answer, no forward number.

the level of box office that would be required for you to consistently generate positive free cash flow

DemandCapital AllocationTranscript · FY2026 Q2 →
Show response

Direct answer: full-year FCF breakeven is around $10.4 billion of box office and falling as interest expense declines.

Challenge rate by company

Every company this analyst questioned, most questions first. A company-level rate is shown from 3 questions; below that it is withheld.

CompanyQuestionsChallenge rate
TTWO Take-Two Interactive128%1 of 12 questions
EA Electronic Arts450%2 of 4 questions
AMC AMC Entertainment Holdings, Inc.2—Rate withheld: fewer than 3 questions
  • TTWO
    Take-Two Interactive · 12 questions
    8%1 of 12 questions
  • EA
    Electronic Arts · 4 questions
    50%2 of 4 questions
  • AMC
    AMC Entertainment Holdings, Inc. · 2 questions
    —rate withheld: under 3 questions

Activity by reporting period

Questions recorded for each calendar quarter that companies’ reporting periods map to (not the call date), with the challenge rate for that period. Periods inside the range with no questions are shown as “No questions recorded”.

Questions by calendar reporting period
Calendar periodQuestionsChallenge rateCompanies
2024 Q320%none of 2 questions1
2024 Q4425%1 of 4 questions2
2025 Q110%none of 1 question1
2025 Q2333%1 of 3 questions2
2025 Q310%none of 1 question1
2025 Q410%none of 1 question1
2026 Q120%none of 2 questions1
2026 Q2425%1 of 4 questions2
  1. 2024 Q32 questions · challenge rate 0% (none of 2 questions) · 1 company
  2. 2024 Q44 questions · challenge rate 25% (1 of 4 questions) · 2 companies
  3. 2025 Q11 question · challenge rate 0% (none of 1 question) · 1 company
  4. 2025 Q23 questions · challenge rate 33% (1 of 3 questions) · 2 companies
  5. 2025 Q31 question · challenge rate 0% (none of 1 question) · 1 company
  6. 2025 Q41 question · challenge rate 0% (none of 1 question) · 1 company
  7. 2026 Q12 questions · challenge rate 0% (none of 2 questions) · 1 company
  8. 2026 Q24 questions · challenge rate 25% (1 of 4 questions) · 2 companies

Topics

Topics tagged on this analyst’s questions.

  • Product Launch10
  • Innovation & R&D5
  • Demand5
  • Competitive Dynamics4
  • Guidance Reliability2
  • Cloud & AI1
  • Pricing1
  • Margin1
  • Cost Pressure1
  • Capital Allocation1
Show all 14 topics
  • Macroeconomic1
  • Trade Tariffs1
  • Revenue Growth1
  • Subscriber Growth1