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Did you see that trend continue in the first quarter? Do you expect it to continue the rest of the year?
how would your business be affected by potentially a change in how consumers interface with the Internet
am I to read that as -- that a significant growth in impressions would not be required to absorb a significant increase in e-commerce advertisers
I'm wondering if you expect that to accelerate as e-commerce ramps
one of your competitors, specifically Unity, which owns a game engine, which 70% or so of mobile games are built on plans to use game engine data for ad targeting
whether you had any updated points of view on churn, among your advertisers, whether you're seeing any churn
is that metric inclusive of the actions that are driven by e-commerce?
is your technology -- is all of your technology deployed, at least on the attribution side, to access that 10 million advertisers in the world?
what gives you the line of sight to being able to sustain, like, the high single digits I guess I am really trying to get at
do your comments imply that you also believe a $70 price tag would be too low for GTA 6? Relative to its value to consumers.
How much of your fees that the distribution fees that you pay to the app stores do you think are addressable
how much of the total number of fans that have ever touched GTA and have brand awareness of GTA could potentially be reactivated