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Analyst
Omar Dessouky
Period: Reporting periods mapped to calendar 2024 Q4 – 2026 Q2 (7 quarters).
- Questions
- 21on tracked calls
- Challenge rate
- 10%2 of 21 questions
- Companies
- 5questioned at least once
- Reporting periods
- 7with questions
These figures cover the whole profile: every tracked question, all reporting periods.
How to read these numbers
Challenge rate is the share of questions that pushed back, pressed for specifics or questioned management’s assumptions. It describes how questions were asked on the calls tracked here; it does not measure whether any view turned out to be right.
Rounding. Rates are rounded to whole percentages, so a small share can show as 0% even when some questions were challenging. The count beside each rate is exact; “none of N questions” means no question was challenging.
No questions recorded. “—” means there is nothing to calculate: no questions were recorded for that period on the calls tracked here. It does not mean there was no activity.
Fewer than 3 questions. A company-level rate is withheld when fewer than 3 questions were recorded for that company; the questions are still counted everywhere else.
Small samples. Profiles with fewer than 10 questions are marked Limited sample.
Reporting periods. Questions are grouped by the calendar quarter each company’s fiscal reporting period maps to, not by the date of the call. Periods without a calendar mapping are listed separately under their fiscal label.
Questions asked
Grouped by company, most questions first. Open a company to read its questions, newest reporting period first.
Showing 21 of 21 questions from 5 companies
APPApplovin Corp9 questions · 7 reporting periods · 0 of 9 challenging
Calendar 2026 Q2
Can you tell us a little bit about how you would evaluate the performance of your onboarding
Show response
Adam said the model is few-larger-advertisers today, mid-market first by design with the long tail broadening as data compounds; declined to give hard onboarding counts. Partial on specifics.
Calendar 2026 Q1
Did you see that trend continue in the first quarter? Do you expect it to continue the rest of the year?
Show response
Adam confirmed no slowdown in gaming growth, noted 20-30% long-term target consistently exceeded. Pivoted to GPU discussion but Omar noted run rate question was not fully quantified.
Calendar 2025 Q4
how would your business be affected by potentially a change in how consumers interface with the Internet
Show response
Adam argued AI-driven content explosion benefits discovery platforms like AppLovin. Casual gaming audience skews older and female, unlikely to shift to chatbots. More content means more need for discovery and monetization.
Calendar 2025 Q3
I'm wondering if you expect that to accelerate as e-commerce ramps
Show response
Adam said diverse ad content improves user retention and unlocks IAP-focused publishers who avoided running competitor gaming ads.
am I to read that as -- that a significant growth in impressions would not be required to absorb a significant increase in e-commerce advertisers
Show response
Adam confirmed conversion rate improvement is the primary growth lever, driven by model enhancements, advertiser density, and generative AI creative.
Calendar 2025 Q2
one of your competitors, specifically Unity, which owns a game engine, which 70% or so of mobile games are built on plans to use game engine data for ad targeting
Show response
Adam dismissed the competitive threat, noting APP's market penetration is materially higher than 70% with deep behavioral data from publisher and advertiser integration.
Calendar 2025 Q1
whether you had any updated points of view on churn, among your advertisers, whether you're seeing any churn
Show response
Adam disclosed sub-3% churn for $250K+ run-rate advertisers, noting gaming has basically no churn and web product should reach the same level.
is that metric inclusive of the actions that are driven by e-commerce?
Show response
Matt clarified ecommerce revenue is included in the metric but install volume stays CPI-only, mechanically lifting net revenue per install.
Calendar 2024 Q4
is your technology -- is all of your technology deployed, at least on the attribution side, to access that 10 million advertisers in the world?
Show response
Adam confirmed Pixel works for website advertisers now; non-gaming app install advertising requires additional work and is on 2025+ roadmap.
RBLXRoblox Corporation5 questions · 5 reporting periods · 1 of 5 challenging
Calendar 2026 Q2
is 2026 still a growth year? Would you be comfortable telling investors that 2026 bookings will be higher than 2025 bookings
Show response
Chopra declined to provide Q4/full-year guardrails or confirm 2026 bookings would exceed 2025, citing many moving pieces across discovery, safety, build and moments.
Calendar 2026 Q1
Would you still consider that a high watermark you can get back to if you get through the growing pains
Show response
Chopra said DAU weakness is top-of-funnel sign-ups (comms friction, app-store organic) plus ~4M from the Russia block; retention held, so growth should return.
Calendar 2025 Q4
how do you think about dilution stock-based compensation in 2026?
Show response
Chopra said dilution is managed on a long-term horizon and expected to decline as operating results create shareholder value, despite share-price swings.
Calendar 2025 Q3
why wouldn't Roblox consider advertising to kind of smooth out these troughs and peaks in growth?
Show response
Baszucki said Roblox already does modest paid acquisition and sees a large opportunity to co-fund creator paid acquisition; Chopra called growth marketing modest.
Calendar 2024 Q4
I wanted to maybe get -- help us think of a framework of how you're going to get to 10% of the video game market.
Show response
Baszucki framed a genre-by-genre internal model driving to 10% share, citing Battle Royale and 3D streaming; substantive but no quantified timeline.
TTWOTake-Two Interactive4 questions · 3 reporting periods · 0 of 4 challenging
Calendar 2026 Q1
do your comments imply that you also believe a $70 price tag would be too low for GTA 6? Relative to its value to consumers.
Show response
Strauss navigated the pricing question carefully, emphasizing games are a better value in real terms while noting the priority is delivering best entertainment on favorable terms. Declined to guide on specific pricing.
what gives you the line of sight to being able to sustain, like, the high single digits I guess I am really trying to get at
Show response
Lainie cited consistent RCS growth track record and successful learnings being applied to NBA 2K27 strategy. Noted Visual Concepts continues making the game bigger and better each year rather than resting on laurels.
Calendar 2025 Q4
How much of your fees that the distribution fees that you pay to the app stores do you think are addressable
Show response
Karl emphasized DTC is primarily internally driven. Noted not all large games have DTC components yet but all could eventually. Declined to comment on third-party solutions specifically but confirmed the legislative environment is favorable.
Calendar 2024 Q4
how much of the total number of fans that have ever touched GTA and have brand awareness of GTA could potentially be reactivated
Show response
Strauss declined to quantify attach rates but highlighted nearly a billion consumer records for targeted marketing and emphasized focus on execution over outcome predictions.
UUnity Software Inc.2 questions · 2 reporting periods · 0 of 2 challenging
Calendar 2026 Q2
Could you maybe just give us an update on where you think you are in terms of advertiser penetration
Show response
Management said most game advertisers already engage and reach out as returns improve; direct.
Calendar 2026 Q1
I wanted to know how you think about the evolution of cloud costs and your contribution margin
Show response
Management said it would prioritize revenue growth over cloud-cost optimization near term; direct.
DUOLDuolingo, Inc.1 question · 1 reporting period · 1 of 1 challenging
Calendar 2026 Q1
Does the maturity of the product itself bottleneck scaling performance advertising spend?
Show response
Von Ahn said the real constraints are marketing infrastructure and an excellent free tier, not product stability or immaturity; direct.
Challenge rate by company
Every company this analyst questioned, most questions first. A company-level rate is shown from 3 questions; below that it is withheld.
| Company | Questions | Challenge rate |
|---|---|---|
| APP Applovin Corp | 9 | 0%none of 9 questions |
| RBLX Roblox Corporation | 5 | 20%1 of 5 questions |
| TTWO Take-Two Interactive | 4 | 0%none of 4 questions |
| U Unity Software Inc. | 2 | —Rate withheld: fewer than 3 questions |
| DUOL Duolingo, Inc. | 1 | —Rate withheld: fewer than 3 questions |
Activity by reporting period
Questions recorded for each calendar quarter that companies’ reporting periods map to (not the call date), with the challenge rate for that period. Periods inside the range with no questions are shown as “No questions recorded”.
| Calendar period | Questions | Challenge rate | Companies |
|---|---|---|---|
| 2024 Q4 | 3 | 0%none of 3 questions | 3 |
| 2025 Q1 | 2 | 0%none of 2 questions | 1 |
| 2025 Q2 | 1 | 0%none of 1 question | 1 |
| 2025 Q3 | 3 | 0%none of 3 questions | 2 |
| 2025 Q4 | 3 | 0%none of 3 questions | 3 |
| 2026 Q1 | 6 | 17%1 of 6 questions | 5 |
| 2026 Q2 | 3 | 33%1 of 3 questions | 3 |
- 2024 Q43 questions · challenge rate 0% (none of 3 questions) · 3 companies
- 2025 Q12 questions · challenge rate 0% (none of 2 questions) · 1 company
- 2025 Q21 question · challenge rate 0% (none of 1 question) · 1 company
- 2025 Q33 questions · challenge rate 0% (none of 3 questions) · 2 companies
- 2025 Q43 questions · challenge rate 0% (none of 3 questions) · 3 companies
- 2026 Q16 questions · challenge rate 17% (1 of 6 questions) · 5 companies
- 2026 Q23 questions · challenge rate 33% (1 of 3 questions) · 3 companies
Topics
Topics tagged on this analyst’s questions.
- Demand9
- Revenue Growth7
- Competitive Dynamics7
- Margin4
- Product Launch3
- Cloud & AI3
- Subscriber Growth2
- Pricing1
- Regulation Policy1
- Guidance Reliability1
Show all 13 topics
- Cost Pressure1
- Capital Allocation1
- Innovation & R&D1